Wiring sprites with action
You can add wired actions to a sprite by attaching actions to keyframes. For example, by attaching the Go To URL action to the Mouse Click Event for a sprite's keyframe, you can have a Web page open when the viewer clicks the sprite.
To wire a sprite with an action: - Select the sprite and then select the keyframe that you want to attach an action to. If you need to create a new keyframe, use the Create Sample tool to place the new keyframe in the desired location on the sprite track. (See Adding and editing samples.)
- Display the Actions tab of the Sprite Sample Inspector. From the Events list, select one of the following mouse events that you want to trigger a sprite action:
- Mouse Down triggers an action when the viewer presses the mouse button down (without releasing it) while the pointer is on top of the sprite.
- Mouse Up triggers an action when the viewer releases the mouse button while the pointer is on top of the sprite.
- Mouse Click triggers an action when the viewer clicks the sprite.
- Mouse Enter triggers an action when the viewer moves the mouse pointer over the sprite.
- Mouse Exit triggers an action when the viewer moves the mouse pointer away from the sprite.
- Click the New Item button
to attach an action to the event. A dot symbol ("·") appears to the right of each event that is active. - From the pop-up menu below the Events and Actions lists, choose an action, such as GoTo URL, and then set its properties as necessary below the pop-up menu. For more information on the actions in the pop-up menu, see Using actions to control tracks.
- Click Apply. You can wire the sprite with additional events and actions. For example, you can combine any of the mouse-click events with one of the two mouse-over events to make the sprite respond not only when the viewer clicks the sprite, but also when the viewer moves the mouse pointer over it.
|